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Barley Hall volunteer training app mockup

UX research · Gamified learning · Accessibility

Barley Hall

A gamified training concept designed to help Barley Hall volunteers learn room information and prepare to become guides.

Role
UX/UI Designer
Tools / deliverables
Adobe XD, surveys and affinity mapping
Year
2025

Context & research

University UX Design Module. The objective was to design a training app that would help Barley Hall volunteers become confident room guides.

Affinity mapping of survey responses showed that users wanted information-rich resources alongside quizzes that reinforced their learning.

UX & interface design

A persona and user journey highlighted issues such as tracking partially completed modules and navigating complex menus.

The design introduced multiple-choice quizzes with immediate feedback and an interactive room feature where users could select furnishings to reveal information.

Accessibility

The concept included contrast controls, text-to-speech and adjustable text sizes.

Progress indicators, error-prevention dialogs and bookmarking were added to help volunteers avoid losing their place or progress.